|Aegis||10||15||300||2.000||375.000||3||HP Repair – Select an allied pilot and heal the pilot up to 280k HP and yourself up to 140k HP.
Shield Repair – Select an allied pilot and repair the pilot’s shield power up to 125k shield power and your shield power up to 75k shield power.
Repair Pod – Drops a repair pod to heal all allied ships in a medium radius up to 180k HP.
|Berserker||5||16||290||1.500||500.000||3||Shield Link – Creates a link between you and your target. Only the damage dealt to target’s shields is dealt to you instead.
Berserk – The Berserker gains +1% laser damage per -1% health lost.
Revenge – Reflects all damage dealt to Berserker back to enemy.
|Centurion||16||16||300||1.500||365.000||3||There are as many as 50 unstable projects, each with unique bonuses, and in some cases also abilities.|
|Citadel||7||20||240||4.000||650.000||5||Draw Fire – Forces enemies to attack Citadel within its’ range.
Travel – Increases Citadel’s speed to a set amount above maximum.
Protection – 25% of damage taken by group members of nearby allies is redirected to the Citadel
Fortify – Reduces damage by 80%, reducing your speed to 200 and makes you unable to use Jump Gates.
|Cyborg||16||16||300||1.500||365.000||3||Singularity II – Deals continuous damage to the target’s hull overtime.
Damage calculus: 6,900 + 300 next hit till 13,600.
Total damage: 315,000.
|Defcom||12||8||340||800||150.000||2||Ultimate Cloaking – Hides you in a special type of cloak which hides you from the enemy’s minimap but reveals you once you attack a pilot/alien, collect something or jump through a portal. Your Ultimate Cloaking is immune to EMP.|
|Defcom Raven||12||8||340||800||287.500||2||Ultimate Cloaking – Hides you in a special type of cloak which hides you from the enemy’s minimap but reveals you once you attack a pilot/alien, collect something or jump through a portal. Your Ultimate Cloaking is immune to EMP.|
|Diminisher||15||15||300||1.600||356.000||3||Weaken Shields – Weakens your target’s shields by 50% to laser damage but removes 30% of your current shield strength after the duration.|
|Disruptor||14||14||300||1.500||356.000||3||Redirect – Redirect the damage done to Disruptor to your target.
The target will have the lasers disabled for 4 seconds and will have True Sight on them, meaning that you’ll see their location through any cloaking.
Shield Disarray – Reduces the enemy’s maximum shield by 50% temporarely. The enemy regains the shield when the ability is over.
DDoL – Disrupts the enemy’s lasers’s cooldown randomly between 3 to 5 seconds.
|Goliath – X||15||15||300||1.500||356.000||3||Frozen Claw – Freezes an enemy ship for 2 seconds.|
|Hammerclaw||12||15||290||1.500||377.500||3||HP Repair – Select an allied pilot and heal the pilot up to 350k HP and yourself up to 175k HP.
Shield Repair – Select an allied pilot and repair the pilot’s shield power up to 180k shield power and your shield power up to 120k shield power.
Repair Pod – Drops a repair pod to heal all allied ships in a medium radius up to 175k HP.
|Hecate||15||16||300||1.500||377.500||3||Particle Beam – Deals damage similar to Venom’s ability, slows down Hecate by 10%. Damage: Starts from 8,050 then adds 6,000 each hit, to 40,050. Total damage: 146,300.|
|Holo||15||15||300||1.500||375.000||3||Self Reversal – Inverts all the ship’s upgrade module negative modifier into positive. If there are no negative modifiers, the ship gains 10% speed and 10% damage.
Enemy Reversal – Inverts the targeted ship’s upgrade module modifier. The chance to invert modifiers increases based on the number of modules equipped on the target.
|Keres||15||16||300||1.500||356.000||3||Spread – Inflicts damage overtime on a targeted ship, even more if the ship moves. Spreads onto other ships if close enough to infect them aswell.
Sleight – Warp directly to a targeted ship. After warping, reduce the target ship’s speed by 60% for 2 seconds.
|Leonov||6||6||360||500||164.000||1||+ 96.000 hitpoints on maps from x-1 to x-4.
+ 500 cargo points on maps from x-1 to x-4.
+ 20 speed on maps from x-1 to x-4.
+50% damage to aliens and ships on maps from x-1 to x-4.
+100% rocket damage to aliens and ships on maps from x-1 to x-4.
+100% shield on maps from x-1 to x-4.
|Mimesis||12||14||300||1.500||386.000||3||Scramble – Gives you +65% evasion, +25% laser damage and +25% speed but you lose 10% of your max shield per second.
Phase Out – Your ship is instantly teleported 50 units in a random direction, excluding the radiation zone restrictions.
|Orcus||15||15||290||1.500||300.000||3||Duplication – The stat modifiers for all upgrade modules installed on the ship are doubled, including buffs and negative effects.
Assimilate -Absorbs 80% of incoming damage from NPCs as HP for a short period of time
|Retiarus||15||14||310||1.500||386.000||3||Supercharge – Increases Retiarus’ speed by 10%.
Charge Shot – Charges a devastating blow over 15 seconds and fires it at the target if fully charged or if the target moves out of range.
|Sentinel||15||15||300||1.600||356.000||3||The Fortress – Decreases damage done to your shields by 30%.|
|Solace||15||15||300||1.500||356.000||3||Nano-Cluster Repairer – Repairs 35% of your own health and 15% of your group members’ health.|
|Solaris||15||15||300||1.500||377.500||3||Incinerate – Burns your opponents in a circular radius around the ship.|
|Spearhead||5||12||370||500||200.000||2||Ultimate Cloaking – Hides you in a special type of cloak which hides you from the enemy’s minimap but reveals you once you attack a pilot/alien, collect something or jump through a portal. Your Ultimate Cloaking is immune to EMP.
JAMX – Disables enemy ship’s abilities.
Target Marker – Marks a target so your group members deal more damage to it.
Recon – Doubles your range on the minimap.
|Spectrum||15||15||300||1.500||356.000||3||Prismatic Shielding – Reduces enemy laser damage by 90% to your ship and reduces your laser damage by 25%.|
|Tartarus||14||15||220||1.500||360.000||3||Rapid Fire – Instandly loads your rocket launcher with the maximum amount of rockets to be able to fire. Reduces the rocket launcher cooldown to 1 second.
Speed Boost – Increases the user’s speed by 30%. Reduces the user’s laser damage 5%.
|Tempest||14||15||330||1.500||300.000||3||Voltage Link – Unleash an electrical pulse which damages and stops enemies in their tracks for 1 second. This pulse jumps instantly from enemy to enemy, for up to 5 targets, where each jump increases in damage but decreases in jump radius.
Volt Discharge – This is an active skill that expends all charges from Voltage Link and grants you a laser damage buff based on the number of charges accumulated.
Volt Back-Up – When activated, the ship cannot be destroyed during the skill’s uptime period.
|Venom||15||15||300||1.600||356.000||3||Singularity II – Deals damage in total straight to the target’s hull over time.
It begins from 1,500 damage and adds up 200 damage on the next strike, till 8,500.
|Yamato||8||12||260||1.000||260.000||2||Travel – Increases your speed temporarely to 450 for 5 seconds and is independent of the number of generators, formations, etc. It can only be increased by upgrading the generators with resource.|
|Y-Ronin||8||12||260||1.000||300.000||2||Travel – Increases your speed temporarely to 450 for 5 seconds and is independent of the number of generators, formations, etc. It can only be increased by upgrading the generators with resource.|
|Zephyr||12||16||300||1.500||250.000||3||Momentum – Passively, for every NPC takedown, permanently gain a stack for the map you’re in, up to 20 stacks.
Your attack range gets increased by 5 per stack.
On cast, consumes all of your stacks to gain +1.5% speed per stack.
Triple Barrage – Sets off 3 explosives in a triangle behind your ship that deal 20,000 AoE stacking damage to every NPC in the area.