SHIPS

NAME APPEARANCE LASERS GENERATORS SPEED CARGO MAX HITPOINTS EXTRAS ABILITIES
Aegis 10 15 300 2.000 375.000 3 HP Repair – Select an allied pilot and heal the pilot up to 280k HP and yourself up to 140k HP.
Shield Repair – Select an allied pilot and repair the pilot’s shield power up to 125k shield power and your shield power up to 75k shield power.
Repair Pod – Drops a repair pod to heal all allied ships in a medium radius up to 180k HP.
Berserker 5 16 290 1.500 500.000 3 Shield Link – Creates a link between you and your target. Only the damage dealt to target’s shields is dealt to you instead.
Berserk – The Berserker gains +1% laser damage per -1% health lost.
Revenge – Reflects all damage dealt to Berserker back to enemy.
Bigboy 8 15 260 800 360.000 3
Centurion 16 16 300 1.500 365.000 3 There are as many as 50 unstable projects, each with unique bonuses, and in some cases also abilities.
Citadel 7 20 240 4.000 650.000 5 Draw Fire – Forces enemies to attack Citadel within its’ range.
Travel – Increases Citadel’s speed to a set amount above maximum.
Protection – 25% of damage taken by group members of nearby allies is redirected to the Citadel
Fortify – Reduces damage by 80%, reducing your speed to 200 and makes you unable to use Jump Gates.
Cyborg 16 16 300 1.500 365.000 3 Singularity II – Deals continuous damage to the target’s hull overtime.
Damage calculus: 6,900 + 300 next hit till 13,600.
Total damage: 315,000.
Defcom 12 8 340 800 150.000 2 Ultimate Cloaking – Hides you in a special type of cloak which hides you from the enemy’s minimap but reveals you once you attack a pilot/alien, collect something or jump through a portal. Your Ultimate Cloaking is immune to EMP.
Defcom Raven 12 8 340 800 287.500 2 Ultimate Cloaking – Hides you in a special type of cloak which hides you from the enemy’s minimap but reveals you once you attack a pilot/alien, collect something or jump through a portal. Your Ultimate Cloaking is immune to EMP.
Diminisher 15 15 300 1.600 356.000 3 Weaken Shields – Weakens your target’s shields by 50% to laser damage but removes 30% of your current shield strength after the duration.
Disruptor 14 14 300 1.500 356.000 3 Redirect – Redirect the damage done to Disruptor to your target.
The target will have the lasers disabled for 4 seconds and will have True Sight on them, meaning that you’ll see their location through any cloaking.
Shield Disarray – Reduces the enemy’s maximum shield by 50% temporarely. The enemy regains the shield when the ability is over.
DDoL – Disrupts the enemy’s lasers’s cooldown randomly between 3 to 5 seconds.
Goliath 15 15 300 1.500 356.000 3
Goliath – X 15 15 300 1.500 356.000 3 Frozen Claw – Freezes an enemy ship for 2 seconds.
Hammerclaw 12 15 290 1.500 377.500 3 HP Repair – Select an allied pilot and heal the pilot up to 350k HP and yourself up to 175k HP.
Shield Repair – Select an allied pilot and repair the pilot’s shield power up to 180k shield power and your shield power up to 120k shield power.
Repair Pod – Drops a repair pod to heal all allied ships in a medium radius up to 175k HP.
Hecate 15 16 300 1.500 377.500 3 Particle Beam – Deals damage similar to Venom’s ability, slows down Hecate by 10%. Damage: Starts from 8,050 then adds 6,000 each hit, to 40,050. Total damage: 146,300.
Holo 15 15 300 1.500 375.000 3 Self Reversal – Inverts all the ship’s upgrade module negative modifier into positive. If there are no negative modifiers, the ship gains 10% speed and 10% damage.
Enemy Reversal – Inverts the targeted ship’s upgrade module modifier. The chance to invert modifiers increases based on the number of modules equipped on the target.
Keres 15 16 300 1.500 356.000 3 Spread – Inflicts damage overtime on a targeted ship, even more if the ship moves. Spreads onto other ships if close enough to infect them aswell.
Sleight – Warp directly to a targeted ship. After warping, reduce the target ship’s speed by 60% for 2 seconds.
Leonov 6 6 360 500 164.000 1 + 96.000 hitpoints on maps from x-1 to x-4.
+ 500 cargo points on maps from x-1 to x-4.
+ 20 speed on maps from x-1 to x-4.​
+50% damage to aliens and ships on maps from x-1 to x-4.
+100% rocket damage to aliens and ships on maps from x-1 to x-4.
+100% shield on maps from x-1 to x-4.
Liberator 4 6 300 400 116.000 2
Mimesis 12 14 300 1.500 386.000 3 Scramble – Gives you +65% evasion, +25% laser damage and +25% speed but you lose 10% of your max shield per second.
Phase Out – Your ship is instantly teleported 50 units in a random direction, excluding the radiation zone restrictions.
Nostromo 7 10 340 700 220.000 3
N-Ambassador 12 12 340 1.500 320.000 3
N-Diplomat 7 10 340 900 240.000 3
N-Envoy 10 10 340 1.000 160.000 3
Orcus 15 15 290 1.500 300.000 3 Duplication – The stat modifiers for all upgrade modules installed on the ship are doubled, including buffs and negative effects.
Assimilate -Absorbs 80% of incoming damage from NPCs as HP for a short period of time
Phoenix 1 1 320 100 104.000 1
Piranha 6 8 360 600 164.000 2
Pusat 16 12 370 500 225.000 3
Retiarus 15 14 310 1.500 386.000 3 Supercharge – Increases Retiarus’ speed by 10%.
Charge Shot – Charges a devastating blow over 15 seconds and fires it at the target if fully charged or if the target moves out of range.
Sentinel 15 15 300 1.600 356.000 3 The Fortress – Decreases damage done to your shields by 30%.
Solace 15 15 300 1.500 356.000 3 Nano-Cluster Repairer – Repairs 35% of your own health and 15% of your group members’ health.
Solaris 15 15 300 1.500 377.500 3 Incinerate – Burns your opponents in a circular radius around the ship.
Spearhead 5 12 370 500 200.000 2 Ultimate Cloaking – Hides you in a special type of cloak which hides you from the enemy’s minimap but reveals you once you attack a pilot/alien, collect something or jump through a portal. Your Ultimate Cloaking is immune to EMP.
JAMX – Disables enemy ship’s abilities.
Target Marker – Marks a target so your group members deal more damage to it.
Recon – Doubles your range on the minimap.
Spectrum 15 15 300 1.500 356.000 3 Prismatic Shielding – Reduces enemy laser damage by 90% to your ship and reduces your laser damage by 25%.
Tartarus 14 15 220 1.500 360.000 3 Rapid Fire – Instandly loads your rocket launcher with the maximum amount of rockets to be able to fire. Reduces the rocket launcher cooldown to 1 second.
Speed Boost – Increases the user’s speed by 30%. Reduces the user’s laser damage 5%.
Tempest 14 15 330 1.500 300.000 3 Voltage Link – Unleash an electrical pulse which damages and stops enemies in their tracks for 1 second. This pulse jumps instantly from enemy to enemy, for up to 5 targets, where each jump increases in damage but decreases in jump radius.
Volt Discharge – This is an active skill that expends all charges from Voltage Link and grants you a laser damage buff based on the number of charges accumulated.
Volt Back-Up – When activated, the ship cannot be destroyed during the skill’s uptime period.
Vengeance 10 10 380 1.000 280.000 2
Venom 15 15 300 1.600 356.000 3 Singularity II – Deals damage in total straight to the target’s hull over time.
It begins from 1,500 damage and adds up 200 damage on the next strike, till 8,500.
Yamato 8 12 260 1.000 260.000 2 Travel – Increases your speed temporarely to 450 for 5 seconds and is independent of the number of generators, formations, etc. It can only be increased by upgrading the generators with resource.
Y-Ronin 8 12 260 1.000 300.000 2 Travel – Increases your speed temporarely to 450 for 5 seconds and is independent of the number of generators, formations, etc. It can only be increased by upgrading the generators with resource.
Zephyr 12 16 300 1.500 250.000 3 Momentum – Passively, for every NPC takedown, permanently gain a stack for the map you’re in, up to 20 stacks.
Your attack range gets increased by 5 per stack.
On cast, consumes all of your stacks to gain +1.5% speed per stack.
Triple Barrage – Sets off 3 explosives in a triangle behind your ship that deal 20,000 AoE stacking damage to every NPC in the area.
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