|Aegis||10||15||300||2.000||375.000||3||HP Repair – Select an allied pilot and heal the pilot up to 280k HP and yourself up to 140k HP.
Shield Repair – Select an allied pilot and repair the pilot’s shield power up to 125k shield power and your shield power up to 75k shield power.
Repair Pod – Drops a repair pod to heal all allied ships in a medium radius up to 180k HP.
|Basilisk||15||17||310||1.500||325.000||3||Noxious Nebula – Cast a toxic cloud around an enemy ship. Enemy ships caught in the Noxious Nebula cloud will receive speed and shield spread debuffs, and are also dealt damage over time. The longer the enemy ships stay in the cloud, the stronger the debuffs, and the higher the damage inflicted per second.
Heightened Valour – For every enemy ship caught in your Noxious Nebula cloud, gain a charge. When Heightened Valour is activated, increase both overall damage and PvP damage by 5% for yourself and all group members for 30 seconds. If available, all charges stored will also be expended, where each charge affords an additional 1% bonus to both stats.
|Berserker||5||16||290||1.500||500.000||3||Shield Link – Creates a link between you and your target. Only the damage dealt to target’s shields is dealt to you instead.
Berserk – The Berserker gains +1% laser damage per -1% health lost.
Revenge – Reflects all damage dealt to Berserker back to enemy.
|Centurion||16||16||300||1.500||365.000||3||There are as many as 50 unstable projects, each with unique bonuses, and in some cases also abilities.|
|Citadel||7||20||240||4.000||650.000||5||Draw Fire – Forces enemies to attack Citadel within its’ range.
Travel – Increases Citadel’s speed to a set amount above maximum.
Protection – 25% of damage taken by group members of nearby allies is redirected to the Citadel
Fortify – Reduces damage by 80%, reducing your speed to 200 and makes you unable to use Jump Gates.
|Cyborg||16||16||300||1.500||365.000||3||Singularity II – Deals continuous damage to the target’s hull overtime.
Damage calculus: 6,900 + 300 next hit till 13,600.
Total damage: 315,000.
|Defcom||12||8||340||800||150.000||2||Ultimate Cloaking – Hides you in a special type of cloak which hides you from the enemy’s minimap but reveals you once you attack a pilot/alien, collect something or jump through a portal. Your Ultimate Cloaking is immune to EMP.|
|Defcom Raven||12||8||340||800||287.500||2||Ultimate Cloaking – Hides you in a special type of cloak which hides you from the enemy’s minimap but reveals you once you attack a pilot/alien, collect something or jump through a portal. Your Ultimate Cloaking is immune to EMP.|
|Diminisher||15||15||300||1.600||356.000||3||Weaken Shields – Weakens your target’s shields by 50% to laser damage but removes 30% of your current shield strength after the duration.|
|Disruptor||14||14||300||1.500||356.000||3||Redirect – Redirect the damage done to Disruptor to your target.
The target will have the lasers disabled for 4 seconds and will have True Sight on them, meaning that you’ll see their location through any cloaking.
Shield Disarray – Reduces the enemy’s maximum shield by 50% temporarely. The enemy regains the shield when the ability is over.
DDoL – Disrupts the enemy’s lasers’s cooldown randomly between 3 to 5 seconds.
|Goliath – X||15||15||300||1.500||356.000||3||Frozen Claw – Freezes an enemy ship for 2 seconds.|
|Hammerclaw||12||15||290||1.500||377.500||3||HP Repair – Select an allied pilot and heal the pilot up to 350k HP and yourself up to 175k HP.
Shield Repair – Select an allied pilot and repair the pilot’s shield power up to 180k shield power and your shield power up to 120k shield power.
Repair Pod – Drops a repair pod to heal all allied ships in a medium radius up to 175k HP.
|Hecate||15||16||300||1.500||377.500||3||Particle Beam – Deals damage similar to Venom’s ability, slows down Hecate by 10%. Damage: Starts from 8,050 then adds 6,000 each hit, to 40,050. Total damage: 146,300.|
|Holo||15||15||300||1.500||375.000||3||Self Reversal – Inverts all the ship’s upgrade module negative modifier into positive. If there are no negative modifiers, the ship gains 10% speed and 10% damage.
Enemy Reversal – Inverts the targeted ship’s upgrade module modifier. The chance to invert modifiers increases based on the number of modules equipped on the target.
|Keres||15||16||300||1.500||356.000||3||Spread – Inflicts damage overtime on a targeted ship, even more if the ship moves. Spreads onto other ships if close enough to infect them aswell.
Sleight – Warp directly to a targeted ship. After warping, reduce the target ship’s speed by 60% for 2 seconds.
|Leonov||6||6||360||500||164.000||1||+ 96.000 hitpoints on maps from x-1 to x-4.
+ 500 cargo points on maps from x-1 to x-4.
+ 20 speed on maps from x-1 to x-4.
+50% damage to aliens and ships on maps from x-1 to x-4.
+100% rocket damage to aliens and ships on maps from x-1 to x-4.
+100% shield on maps from x-1 to x-4.
|Mimesis||12||14||300||1.500||386.000||3||Scramble – Gives you +65% evasion, +25% laser damage and +25% speed but you lose 10% of your max shield per second.
Phase Out – Your ship is instantly teleported 50 units in a random direction, excluding the radiation zone restrictions.
|Orcus||15||15||290||1.500||300.000||3||Duplication – The stat modifiers for all upgrade modules installed on the ship are doubled, including buffs and negative effects.
Assimilate -Absorbs 80% of incoming damage from NPCs as HP for a short period of time
|Retiarus||15||14||310||1.500||386.000||3||Supercharge – Increases Retiarus’ speed by 10%.
Charge Shot – Charges a devastating blow over 15 seconds and fires it at the target if fully charged or if the target moves out of range.
|Sentinel||15||15||300||1.600||356.000||3||The Fortress – Decreases damage done to your shields by 30%.|
|Solace||15||15||300||1.500||356.000||3||Nano-Cluster Repairer – Repairs 35% of your own health and 15% of your group members’ health.|
|Solaris||15||15||300||1.500||377.500||3||Incinerate – Burns your opponents in a circular radius around the ship.|
|Spearhead||5||12||370||500||200.000||2||Ultimate Cloaking – Hides you in a special type of cloak which hides you from the enemy’s minimap but reveals you once you attack a pilot/alien, collect something or jump through a portal. Your Ultimate Cloaking is immune to EMP.
JAMX – Disables enemy ship’s abilities.
Target Marker – Marks a target so your group members deal more damage to it.
Recon – Doubles your range on the minimap.
|Spectrum||15||15||300||1.500||356.000||3||Prismatic Shielding – Reduces enemy laser damage by 90% to your ship and reduces your laser damage by 25%.|
|Tartarus||14||15||220||1.500||360.000||3||Rapid Fire – Instandly loads your rocket launcher with the maximum amount of rockets to be able to fire. Reduces the rocket launcher cooldown to 1 second.
Speed Boost – Increases the user’s speed by 30%. Reduces the user’s laser damage 5%.
|Tempest||14||15||330||1.500||300.000||3||Voltage Link – Unleash an electrical pulse which damages and stops enemies in their tracks for 1 second. This pulse jumps instantly from enemy to enemy, for up to 5 targets, where each jump increases in damage but decreases in jump radius.
Volt Discharge – This is an active skill that expends all charges from Voltage Link and grants you a laser damage buff based on the number of charges accumulated.
Volt Back-Up – When activated, the ship cannot be destroyed during the skill’s uptime period.
|Venom||15||15||300||1.600||356.000||3||Singularity II – Deals damage in total straight to the target’s hull over time.
It begins from 1,500 damage and adds up 200 damage on the next strike, till 8,500.
|Yamato||8||12||260||1.000||260.000||2||Travel – Increases your speed temporarely to 450 for 5 seconds and is independent of the number of generators, formations, etc. It can only be increased by upgrading the generators with resource.|
|Y-Ronin||8||12||260||1.000||300.000||2||Travel – Increases your speed temporarely to 450 for 5 seconds and is independent of the number of generators, formations, etc. It can only be increased by upgrading the generators with resource.|
|Zephyr||12||16||300||1.500||250.000||3||Momentum – Passively, for every NPC takedown, permanently gain a stack for the map you’re in, up to 20 stacks.
Your attack range gets increased by 5 per stack.
On cast, consumes all of your stacks to gain +1.5% speed per stack.
Triple Barrage – Sets off 3 explosives in a triangle behind your ship that deal 20,000 AoE stacking damage to every NPC in the area.