SHIPS

NAME APPEARANCE LASERS GENERATORS SPEED CARGO MAX HITPOINTS EXTRAS ABILITIES
Aegis 10 15 300 2.000 375.000 3 HP Repair – Select an allied pilot and heal the pilot up to 280k HP and yourself up to 140k HP.
Shield Repair – Select an allied pilot and repair the pilot’s shield power up to 125k shield power and your shield power up to 75k shield power.
Repair Pod – Drops a repair pod to heal all allied ships in a medium radius up to 180k HP.
Basilisk 15 17 310 1.500 325.000 3 Noxious Nebula – Cast a toxic cloud around an enemy ship. Enemy ships caught in the Noxious Nebula cloud will receive speed and shield spread debuffs, and are also dealt damage over time. The longer the enemy ships stay in the cloud, the stronger the debuffs, and the higher the damage inflicted per second.
Heightened Valour – For every enemy ship caught in your Noxious Nebula cloud, gain a charge. When Heightened Valour is activated, increase both overall damage and PvP damage by 5% for yourself and all group members for 30 seconds. If available, all charges stored will also be expended, where each charge affords an additional 1% bonus to both stats.
Berserker 5 16 290 1.500 500.000 3 Shield Link – Creates a link between you and your target. Only the damage dealt to target’s shields is dealt to you instead.
Berserk – The Berserker gains +1% laser damage per -1% health lost.
Revenge – Reflects all damage dealt to Berserker back to enemy.
Bigboy 8 15 260 800 360.000 3
Centurion 16 16 300 1.500 365.000 3 There are as many as 50 unstable projects, each with unique bonuses, and in some cases also abilities.
Citadel 7 20 240 4.000 650.000 5 Draw Fire – Forces enemies to attack Citadel within its’ range.
Travel – Increases Citadel’s speed to a set amount above maximum.
Protection – 25% of damage taken by group members of nearby allies is redirected to the Citadel
Fortify – Reduces damage by 80%, reducing your speed to 200 and makes you unable to use Jump Gates.
Cyborg 16 16 300 1.500 365.000 3 Singularity II – Deals continuous damage to the target’s hull overtime.
Damage calculus: 6,900 + 300 next hit till 13,600.
Total damage: 315,000.
Defcom 12 8 340 800 150.000 2 Ultimate Cloaking – Hides you in a special type of cloak which hides you from the enemy’s minimap but reveals you once you attack a pilot/alien, collect something or jump through a portal. Your Ultimate Cloaking is immune to EMP.
Defcom Raven 12 8 340 800 287.500 2 Ultimate Cloaking – Hides you in a special type of cloak which hides you from the enemy’s minimap but reveals you once you attack a pilot/alien, collect something or jump through a portal. Your Ultimate Cloaking is immune to EMP.
Diminisher 15 15 300 1.600 356.000 3 Weaken Shields – Weakens your target’s shields by 50% to laser damage but removes 30% of your current shield strength after the duration.
Disruptor 14 14 300 1.500 356.000 3 Redirect – Redirect the damage done to Disruptor to your target.
The target will have the lasers disabled for 4 seconds and will have True Sight on them, meaning that you’ll see their location through any cloaking.
Shield Disarray – Reduces the enemy’s maximum shield by 50% temporarely. The enemy regains the shield when the ability is over.
DDoL – Disrupts the enemy’s lasers’s cooldown randomly between 3 to 5 seconds.
Goliath 15 15 300 1.500 356.000 3
Goliath – X 15 15 300 1.500 356.000 3 Frozen Claw – Freezes an enemy ship for 2 seconds.
Hammerclaw 12 15 290 1.500 377.500 3 HP Repair – Select an allied pilot and heal the pilot up to 350k HP and yourself up to 175k HP.
Shield Repair – Select an allied pilot and repair the pilot’s shield power up to 180k shield power and your shield power up to 120k shield power.
Repair Pod – Drops a repair pod to heal all allied ships in a medium radius up to 175k HP.
Hecate 15 16 300 1.500 377.500 3 Particle Beam – Deals damage similar to Venom’s ability, slows down Hecate by 10%. Damage: Starts from 8,050 then adds 6,000 each hit, to 40,050. Total damage: 146,300.
Holo 15 15 300 1.500 375.000 3 Self Reversal – Inverts all the ship’s upgrade module negative modifier into positive. If there are no negative modifiers, the ship gains 10% speed and 10% damage.
Enemy Reversal – Inverts the targeted ship’s upgrade module modifier. The chance to invert modifiers increases based on the number of modules equipped on the target.
Keres 15 16 300 1.500 356.000 3 Spread – Inflicts damage overtime on a targeted ship, even more if the ship moves. Spreads onto other ships if close enough to infect them aswell.
Sleight – Warp directly to a targeted ship. After warping, reduce the target ship’s speed by 60% for 2 seconds.
Leonov 6 6 360 500 164.000 1 + 96.000 hitpoints on maps from x-1 to x-4.
+ 500 cargo points on maps from x-1 to x-4.
+ 20 speed on maps from x-1 to x-4.​
+50% damage to aliens and ships on maps from x-1 to x-4.
+100% rocket damage to aliens and ships on maps from x-1 to x-4.
+100% shield on maps from x-1 to x-4.
Liberator 4 6 300 400 116.000 2
Mimesis 12 14 300 1.500 386.000 3 Scramble – Gives you +65% evasion, +25% laser damage and +25% speed but you lose 10% of your max shield per second.
Phase Out – Your ship is instantly teleported 50 units in a random direction, excluding the radiation zone restrictions.
Nostromo 7 10 340 700 220.000 3
N-Ambassador 12 12 340 1.500 320.000 3
N-Diplomat 7 10 340 900 240.000 3
N-Envoy 10 10 340 1.000 160.000 3
Orcus 15 15 290 1.500 300.000 3 Duplication – The stat modifiers for all upgrade modules installed on the ship are doubled, including buffs and negative effects.
Assimilate -Absorbs 80% of incoming damage from NPCs as HP for a short period of time
Phoenix 1 1 320 100 104.000 1
Piranha 6 8 360 600 164.000 2
Pusat 16 12 370 500 225.000 3
Retiarus 15 14 310 1.500 386.000 3 Supercharge – Increases Retiarus’ speed by 10%.
Charge Shot – Charges a devastating blow over 15 seconds and fires it at the target if fully charged or if the target moves out of range.
Sentinel 15 15 300 1.600 356.000 3 The Fortress – Decreases damage done to your shields by 30%.
Solace 15 15 300 1.500 356.000 3 Nano-Cluster Repairer – Repairs 35% of your own health and 15% of your group members’ health.
Solaris 15 15 300 1.500 377.500 3 Incinerate – Burns your opponents in a circular radius around the ship.
Spearhead 5 12 370 500 200.000 2 Ultimate Cloaking – Hides you in a special type of cloak which hides you from the enemy’s minimap but reveals you once you attack a pilot/alien, collect something or jump through a portal. Your Ultimate Cloaking is immune to EMP.
JAMX – Disables enemy ship’s abilities.
Target Marker – Marks a target so your group members deal more damage to it.
Recon – Doubles your range on the minimap.
Spectrum 15 15 300 1.500 356.000 3 Prismatic Shielding – Reduces enemy laser damage by 90% to your ship and reduces your laser damage by 25%.
Tartarus 14 15 220 1.500 360.000 3 Rapid Fire – Instandly loads your rocket launcher with the maximum amount of rockets to be able to fire. Reduces the rocket launcher cooldown to 1 second.
Speed Boost – Increases the user’s speed by 30%. Reduces the user’s laser damage 5%.
Tempest 14 15 330 1.500 300.000 3 Voltage Link – Unleash an electrical pulse which damages and stops enemies in their tracks for 1 second. This pulse jumps instantly from enemy to enemy, for up to 5 targets, where each jump increases in damage but decreases in jump radius.
Volt Discharge – This is an active skill that expends all charges from Voltage Link and grants you a laser damage buff based on the number of charges accumulated.
Volt Back-Up – When activated, the ship cannot be destroyed during the skill’s uptime period.
Vengeance 10 10 380 1.000 280.000 2
Venom 15 15 300 1.600 356.000 3 Singularity II – Deals damage in total straight to the target’s hull over time.
It begins from 1,500 damage and adds up 200 damage on the next strike, till 8,500.
Yamato 8 12 260 1.000 260.000 2 Travel – Increases your speed temporarely to 450 for 5 seconds and is independent of the number of generators, formations, etc. It can only be increased by upgrading the generators with resource.
Y-Ronin 8 12 260 1.000 300.000 2 Travel – Increases your speed temporarely to 450 for 5 seconds and is independent of the number of generators, formations, etc. It can only be increased by upgrading the generators with resource.
Zephyr 12 16 300 1.500 250.000 3 Momentum – Passively, for every NPC takedown, permanently gain a stack for the map you’re in, up to 20 stacks.
Your attack range gets increased by 5 per stack.
On cast, consumes all of your stacks to gain +1.5% speed per stack.
Triple Barrage – Sets off 3 explosives in a triangle behind your ship that deal 20,000 AoE stacking damage to every NPC in the area.
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