OBTAINING | |
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We create a P.E.T. in the Assembly. When purchasing P.E.T., we receives a bonus of 10.000 fuel units. P.E.T receives 5% of the XP earned by the player. Each level offers additional slots, protocols and a special bonus for reaching the level. Additional slots, we will have to unlock for uridium. P.E.T. can be destroyed in combat. After destruction, it must be repaired (the appropriate option is displayed in the P.E.T.a box on the space map). P.E.T. it will not activate if we don’t have fuel, but if we run out of fuel during the flight, the P.E.T. will automatically deactivate. Fuel can be purchased in the shop and in the box on the game map. Gears and protocols can be bought in the shop and obtained in some events. We can also buy the max amount of P.E.T. Hitpoints in the shop. We equip P.E.T.a in the same way as the ship, in the Hangar. PET consumes currently used ammo and fuel. Does not consume resources (upgraded ammo with seprom) |
Basic parameters:
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LEVEL | NUMBER OF SLOTS | OTHER INFORMATION | ||||||||
LASER | GENERATOR | GEARS | PROTOCOL | EXPERIENCE POINTS | BONUS | REPAIR COST | FUEL USAGE | MAX HP | HP UPGRADE | |
0 | 1 | 2 | 1 | 2 | 0 | – | 0 | 9 | 50.000 | – |
1 | 2 | 3 | 2 | 3 | 8.000 | Shield +2% | 0 | 17 | 60.000 | 5.000 |
2 | 2 | 4 | 2 | 4 | 64.000 | Damage +2% | 0 | 21 | 70.000 | 10.000 |
3 | 3 | 5 | 3 | 5 | 216.000 | Shield +4% | 10 | 29 | 80.000 | 15.000 |
4 | 3 | 6 | 3 | 6 | 512.000 | Access to second level equipment. | 20 | 33 | 90.000 | 20.000 |
5 | 4 | 7 | 4 | 7 | 1.000.000 | Damage +4% | 30 | 41 | 100.000 | 25.000 |
6 | 4 | 8 | 4 | 8 | 1.728.000 | Shield +6% | 50 | 45 | 110.000 | 30.000 |
7 | 5 | 9 | 5 | 9 | 2.744.000 | Damage +6% | 70 | 53 | 120.000 | 35.000 |
8 | 5 | 10 | 5 | 10 | 4.096.000 | Access to third level equipment. | 90 | 57 | 130.000 | 40.000 |
9 | 6 | 11 | 6 | 11 | 5.832.000 | Shield +8% | 120 | 65 | 140.000 | 45.000 |
10 | 6 | 12 | 6 | 12 | 8.000.000 | Damage +8% | 150 | 69 | 150.000 | 50.000 |
11 | 7 | 13 | 6 | 12 | 10.648.000 | Shield +10% | 180 | 71 | 160.000 | 50.000 |
12 | 7 | 14 | 6 | 12 | 13.824.000 | Damage +10% | 220 | 73 | 170.000 | 50.000 |
13 | 8 | 15 | 6 | 12 | 17.576.000 | Shield +12% | 260 | 75 | 180.000 | 50.000 |
14 | 9 | 16 | 6 | 12 | 21.952.000 | Damage +12% | 300 | 77 | 190.000 | 50.000 |
15 | 10 | 17 | 6 | 12 | 27.000.000 | Shield +14% | 350 | 79 | 200.000 | 50.000 |
16 | 10 | 18 | 6 | 12 | 39.000.000 | Damage +14% | 350 | 79 | 210.000 | 50.000 |
17 | 11 | 19 | 6 | 12 | 50.000.000 | Shield +16% | 350 | 79 | 220.000 | 50.000 |
18 | 11 | 20 | 6 | 12 | 70.000.000 | Damage +16% | 350 | 79 | 230.000 | 50.000 |
19 | 12 | 21 | 6 | 12 | 100.000.000 | Shield +18% | 350 | 79 | 240.000 | 50.000 |
20 | 12 | 22 | 6 | 12 | 150.000.000 | Access to fourth level equipment. | 350 | 79 | 250.000 | 50.000 |
SLOT NUMBER | SHIELD | PROTOCOL | LASER | GEARS | HEAT |
1 | – | – | – | – | 20.000 |
2 | – | – | 3.000 | 10.000 | 50.000 |
3 | 5.000 | 5.000 | 5.000 | 20.000 | 100.000 |
4 | 7.000 | 7.000 | 7.000 | 30.000 | 150.000 |
5 | 10.000 | 10.000 | 10.000 | 40.000 | 200.000 |
6 | 14.000 | 14.000 | 14.000 | 50.000 | 300.000 |
7 | 19.000 | 19.000 | 19.000 | 75.000 | 400.000 |
8 | 23.000 | 23.000 | 23.000 | 100.000 | – |
9 | 29.000 | 29.000 | 29.000 | – | |
10 | 34.000 | 34.000 | 34.000 | ||
11 | 40.000 | 40.000 | 40.000 | ||
12 | 48.000 | 48.000 | 48.000 | ||
13 | 52.000 | – | – | ||
14 | 58.000 | ||||
15 | 64.000 | ||||
16 | 70.000 | ||||
17 | 88.000 | ||||
18 | 98.000 | ||||
19 | 110.000 | ||||
20 | 124.000 | ||||
21 | 140.000 | ||||
22 | 158.000 | ||||
TOTAL: | 1.191.000 | 229.000 | 232.000 | 325.000 | 1.220.000 |
HEAT
When using P.E.T., his temperature rises. You must reach the required HEAT level to get bonuses. The bonuses received for each HEAT level are cumulative.
If your P.E.T. is deactivated or destroyed, it will begin to lose temperature when the timer delaying cooling stops counting down. (P.E.T. will start losing HEAT points after the cooling time has elapsed.)
If P.E.T. cools down and drops to a lower HEAT level, cooling stops. The countdown delaying the cooling down for the lower HEAT level is then activated. Cooling down will resume when the cooling delay timer stops counting down.
There are 7 HEAT slots that we can only equip with lasers or shield generators.
HEAT LEVEL | REQUIRED POINTS | BONUS | COOLING DELAY |
0 | – | – | – |
1 | 150 | PVE Damage: +5% | 12 hours |
2 | 300 | PVE Damage: +5% Hitpoints: +5% |
24 hours |
3 | 600 | Shield Penetration: +5% Hitpoints: +5% |
24 hours |
4 | 100 | PVE Damage: +5% PVP Damage: +5% Evasion: +5% HEAT SLOTS ACTIVE |
15 minutes |
5 | 200 | PVE Damage: +5% PVP Damage: +15% Lasers Accuracy: +10% Hitpoints: +10% HEAT SLOTS ACTIVE |
5 minutes |
GEARS
Your P.E.T. needs to be on LVL4 minimum for LVL2 gears and LVL8+ for LVL3 gears.
Overheat Levels – Level X – Effect will be stronger when the P.E.T. is operating at higher HEAT levels.
APPEARANCE | NAME | DESCRIPTION | COST | ||
LEVEL | COST | EFFECT | |||
Auto-Loot G-AL |
P.E.T. collecting cargo and bonus boxes within it’s detection range. | 1 | 7.500 | Range: 700 | |
2 | 17.500 | Range: 1.500 | |||
3 | 37.500 | Range: 3.000 | |||
3X | EVENTS SHOP PAYMENTS |
Range: 3.000 – 3.540 (HEAT Level 5) | |||
Auto-Resource Collector G-AR |
P.E.T. collecting any resources within it’s detection range. | 1 | 2.500 | Range: 700 | |
2 | 6.000 | Range: 1.500 | |||
3 | 17.500 | Range: 3.000 | |||
3X | EVENTS SHOP PAYMENTS |
Range: 3.000 – 3.540 (HEAT Level 5) | |||
Enemy Locator G-EL |
This gear will allow you to choose which NPC you wish your P.E.T. to find within it’s detection radius. Once that NPC is found a directional ring will appear pointing you in the right direction. A small green ping will also appear on the mini map for you. |
1 | 6.000 | Range: 2.000 | |
2 | 12.500 | Range: 3.000 | |||
3 | 37.500 | Range: 5.000 | |||
3X | 50.000 | Range: 5.000 – 5.900 (HEAT Level 5) | |||
Recource Locator G-RL |
This gear will allow you to choose which resource you wish your P.E.T. to find within it’s detection radius. Once that resource is found a directional ring will appear pointing you in the right direction. A small green ping will also appear on the mini map for you. |
1 | 2.500 | Range: 2.000 | |
2 | 6.000 | Range: 3.000 | |||
3 | 17.500 | Range: 5.000 | |||
3X | 25.000 | Range: 5.000 – 5.900 (HEAT Level 5) | |||
Cargo Trader G-TRA |
The cargo trader allows you to sell your resources outside of the base station, when the mode is selected the trade window will open up as normal. The P.E.T. will then sell the selected ore, and in doing so it will be unavailable for a short period of time. This time is dependent on the level of the gear equipped; a cool down will be shown to let you know how long is remaining until the P.E.T. returns. |
1 | 6.000 | Trade Bonus: +5% Cooldown: 300s. |
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2 | 12.500 | Trade Bonus: +15% Cooldown: 120s. |
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3 | 37.500 | Trade Bonus: +30% Cooldown: 30s. |
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P.E.T. Repairer G-REP |
The P.E.T. cannot repair itself, it must use a Repair Gear. When set to this mode, the P.E.T. will regenerate a certain amount of hitpoints per second. The higher the level of the gear, the faster the repair rate. This will not repair your P.E.T. if it has been destroyed in battle – if this happens, then the launch button will change into a repair button. Clicking this will repair the P.E.T. with a small percentage of hitpoints; the cost will vary depending on the level of your P.E.T. |
1 | 2.500 | Repair 2.000 HP/s | |
2 | 6.000 | Repair 6.000 HP/s | |||
3 | 12.500 | Repair 12.000 HP/s | |||
Kamikaze Detonator G-KK |
If this option is selected then the P.E.T. will explode when it’s hitpoints drop below a certain level. | 1 | 7.500 | Damage: 25.000 Range: 250 Cooldown: 120s. |
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2 | 17.500 | Damage: 50.000 Range: 350 Cooldown: 60s. |
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3 | 50.000 | Damage: 75.000 Range: 450 Cooldown: 30s. |
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Sacrificial Flame G-FS |
When selected the PET will become passive and wait for a damaged player to come into range. If a friendly ship with less than 50% shield is in range then the PET will fly towards the player and explode. Friendly ships count as players in the same clan and / or group. Upon death a % of shield is transferred from the PET to the friendly ship. |
1 | 9.000 | Range: 350 P.E.T. Shield Tranfer: 30% Cooldown: 90s |
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2 | 12.500 | Range: 400 P.E.T. Shield Tranfer: 40% Cooldown: 75s |
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3 | 45.000 | Range: 450 P.E.T. Shield Tranfer: 50% Cooldown: 60s |
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4 | EVENT | Range: 500 P.E.T. Shield Tranfer: 60% Cooldown: 45s |
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Combo Guard Mode C-GM |
Protection module with additional protection shield for P.E.T. | 1 | 20.000 | Deflection Chance: 65% Additional Consumption: 35% Extra-Fuel |
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2 | 30.000 | Deflection Chance: 75% Additional Consumption: 35% Extra-Fuel |
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3 | 55.000 | Deflection Chance: 85% Additional Consumption: 35% Extra-Fuel |
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Combo Ship Repair C-SR |
P.E.T. repair your ship while flying as long as the player is not taking damage. This gear also provides a chance that damage done to your P.E.T will deflect back to the attacker. | 1 | 20.000 | Repair: 10.000 HP/s Duration: 5s Deflection Chance: 65% Consumption: 200 Fuel |
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2 | 30.000 | Repair: 15.000 HP/s Duration: 5s Deflection Chance: 75% Consumption: 400 Fuel |
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3 | 55.000 | Repair: 25.000 HP/s Duration: 5s Deflection Chance: 85% Consumption: 750 Fuel |
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P.E.T. Gear Consume G-HR1 |
Activating this P.E.T. gear consumes P.E.T. HP to reduce HEAT and damage surrounding enemies. Will bypass cooldown delay when reducing HEAT to lower HEAT levels. | 1 | 10.000 | Damage: 6.250/s Duration: 4s Range: 150 HP Drain: -2.500/s HEAT Drain: -7/s |
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2 | 32.000 | Damage: 8.750/s Duration: 4s Range: 175 HP Drain: -2.800/s HEAT Drain: -7/s |
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3 | 55.000 | Damage: 13.000/s Duration: 4s Range: 250 HP Drain: -3.750/s HEAT Drain: -7/s |
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HP Link P.E.T G-HPL |
After activating the P.E.T. connects to you. Damage inflicted on your ship’s hull will be transferred to connected P.E.T. When the equipment is in use, fuel consumption increases. During the connection, P.E.T. operates in protection mode and deals 25% damage. |
1 | 10.000 | P.E.T. Damage Reduction: 25% Duration: 20s Cooldown: 240s |
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Retargeting P.E.T. G-RT |
Will increase the fuel used but in return will grant your P.E.T 50% bonus damage and target enemy P.E.Ts. This gear cannot attack enemy pilots and cannot shoot allied P.E.T. | 1 | 7.500 | P.E.T. Damage: +50% Duration: 30s Cooldown: 240s |
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Megamine P.E.T. G-MM |
When The P.E.T. gear is active, your P.E.T. will put a mine in it’s place. This mine detonates after 2 seconds, then deals damage (75.000 damage per pulse) more than 5 pulses to all players not in the group. |
1 | 50.000 | Damage: 75.000 Duration: 6s Cooldown: 240s |
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P.E.T. Buoy Combat G-BC |
After activating the P.E.T. gear, your P.E.T. will release a buoy that will amplify the damage done by all ships currently within it’s range. | 1 | EVENT | Duration: ? Cooldown: ? |
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P.E.T. Buoy HP G-BH |
After activating the P.E.T. gear, your P.E.T. will release a buoy that will strengthen the HP of all allied ships currently within its range. | 1 | EVENT | Duration: ? Cooldown: ? |
Your P.E.T. needs to be on LVL4 minimum for LVL2 protocols and LVL8+ for LVL3 protocols.
It is possible to install more than one protocol at a time (depending on the number of free slots)
APPEARANCE | NAME | DESCRIPTION | COST | ||
LEVEL | COST | EFFECT | |||
Cargo Protocol AI-CR |
The cargo protocol will increase your cargo space. The cargo is enlarged even when P.E.T is not active on the map. |
1 | 3.000 | Cargo Space: +3% | |
2 | 7.500 | Cargo Space: +6% | |||
3 | 25.000 | Cargo Space: +12% | |||
4 | EVENT | Cargo Space: +15% | |||
Radar Protocol AI-R |
The radar range of your P.E.T. increases, this increases the effectiveness of the locator and collector gears. Each level increases the range of the radar increase. |
1 | 3.000 | Radar Range: +3% | |
2 | 7.500 | Radar Range: +6% | |||
3 | 25.000 | Radar Range: +12% | |||
4 | EVENT | Radar Range: +15% | |||
Salvage Protocol AI-S |
Increases the amount of collected items from cargo and bonus boxes. It has a random bonus chance of “malfunctioning” and giving a 10% increase instead of the percentage dictated by the level of the protocol. |
1 | 5.000 | Items Increase: +1% | |
2 | 12.500 | Items Increase: +2% | |||
3 | 45.000 | Items Increase: +3% | |||
4 | EVENT | Items Increase: +4% | |||
Shield Management Protocol AI-SM |
Increases the shield value of the P.E.T. by a certain percentage. | 1 | 5.000 | Shield Increase: +1% | |
2 | 12.500 | Shield Increase: +2% | |||
3 | 45.000 | Shield Increase: +4% | |||
4 | EVENT | Shield Increase: +6% | |||
Laser Management Protocol AI-LM |
Increases the damage caused by the lasers installed on the P.E.T. by a certain percentage. | 1 | 5.000 | Damage Increase: +1% | |
2 | 12.500 | Damage Increase: +2% | |||
3 | 45.000 | Damage Increase: +4% | |||
4 | EVENT | Damage Increase: +6% | |||
Targeting Protocol AI-AIM |
Increases the accuracy of the lasers installed on the P.E.T. by a certain percentage. | 1 | 3.000 | Accuracy Increase: +1% | |
2 | 7.500 | Accuracy Increase: +2% | |||
3 | 25.000 | Accuracy Increase: +4% | |||
4 | EVENT | Accuracy Increase: +6% | |||
Evasion Protocol AI-E |
The evasion protocol makes your P.E.T.s movement more erratic, reducing the accuracy of any attackers. | 1 | 5.000 | Evasion Increase: +1% | |
2 | 12.500 | Evasion Increase: +2% | |||
3 | 45.000 | Evasion Increase: +3% | |||
4 | EVENT | Evasion Increase: +4% | |||
Hitpoint Protocol AI-HP |
Increases the P.E.T. hitpoints by a certain percentage. | 1 | 5.000 | Hitpoint Increase: +1% | |
2 | 12.500 | Hitpoint Increase: +2% | |||
3 | 45.000 | Hitpoint Increase: +4% | |||
4 | EVENT | Hitpoint Increase: +5% | |||
Alien Protocol AI-AL |
Increases the P.E.T. damage towards NPCs by a certain percentage. The damage increase pertains to the P.E.T. lasers and not the kamikaze gear. |
1 | 3.000 | Alien Damage: +1% | |
2 | 7.500 | Alien Damage: +3% | |||
3 | 25.000 | Alien Damage: +6% | |||
4 | EVENT | Alien Damage: +8% | |||
Economyn Protocol AI-ECO |
Reduces the fuel consumption of the P.E.T. by a certain percentage. | 1 | 5.000 | Fuel Consumption: -3% | |
2 | 12.500 | Fuel Consumption: -3.5% | |||
3 | 45.000 | Fuel Consumption: -4% | |||
4 | EVENT | Fuel Consumption: -6% | |||
HEAT Protocol AI-AH |
Increases the temperature of your P.E.T. by a certain percentage. | 1 | 5.000 | Temperature Increase: +1% | |
2 | 15.000 | Temperature Increase: +2% | |||
3 | 50.000 | Temperature Increase: +3% | |||
4 | EVENT | Temperature Increase: +4% |