ABILITIES: |
Noxious Nebula
Cast a toxic cloud around an enemy ship. Enemy ships caught in the Noxious Nebula cloud will receive speed and shield spread debuffs, and are also dealt damage over time. The longer the enemy ships stay in the cloud, the stronger the debuffs, and the higher the damage inflicted per second.
When activating this skill, you must target a ship within range.
The Noxious Nebula will be cast around the target, with the target being in the center of the cast.
Area of Effect Range: 1400
Target Range: 900
Duration: 10 seconds
Cooldown: 180 seconds
For every player caught in the nebula, generate a charge. These charges will be used to strengthen your next Heightened Valour ability usage – Up to 5 charges can be stored.
NOXIOUS LEVEL |
DAMAGE (sec) |
DEBUFF 1 (speed) |
DEBUFF 1 (shield spread) |
1 |
15.000 |
15% |
5% |
2 |
17.000 |
25% |
15% |
3 |
20.000 |
35% |
20% |
4 |
24.000 |
40% |
25% |
There’s no limit of enemy players, all can be affected
These Players do not get affected:
- Players that are in the same group
- Players that are in the same clan
- Players with PvP protection activated
- Players that are in the same company
Only on maps that allow same company PvP will the same-company targeting be allowed (however it won’t result in a deduction of Honor)
This ability only affects players (not NPCs or P.E.T.s)
There’s no cap of how many Noxious Nebulas can exist on the map at the same time.
The skill cannot be interrupted by JAMX
Heightened Valour
For every enemy ship caught in your Noxious Nebula cloud, gain a charge. When Heightened Valour is activated, increase both overall damage and PvP damage by 5% for yourself and all group members for 30 seconds. If available, all charges stored will also be expended, where each charge affords an additional 1% bonus to both stats.
The base buff applies when Heightened Valour is used without the Noxious Nebula being active. Base buff: 5% Damage, 5% Damage PvP.
Bonus buffs will be afforded depending on the number of charges stored (1 charge = +1% extra buff on top of base buff, the total buff afforded is 9%)
Group members must be in the same map as the player who uses Heightened Valour for the buff to take effect
If a player leaves the group or joins/rejoins while the skill is active, the buff doesn’t apply for them. The group members only get the buff when they are in the group at the time of Heightened Valour activation.
Can be affected by JAMX or JAMX Creed. The skill is not affected by EMP.
Duration: 30 seconds
Cooldown: 100 seconds |