PILOT SKILLS

WHERE INVEST THE POINTS

  • I – Ship Hull I – 2/2
  • II – Engineering – 1/5
  • III – Shield Engineering – 5/5
  • IV – Evasive Maneuvers I – 2/2
  • V – Ship Hull II – 3/3
  • VI – Shield Mechanics – 5/5
  • VII – Evasive Maneuvers II – 3/3
  • VIII – Electro-Optics – 5/5
  • IX – Rocket Fusion – 5/5
  • X – Bounty Hunter I – 2/2
  • XI – Bounty Hunter II – 3/3
  • XII – Cruelty I – 2/2
  • XIII – Alien Hunter – 5/5
  • XIV – Heat-Seeking Misilles – 5/5
  • XV – Cruelty II – 2/3 or Logistics – 2/5 or Engineering – 3/5

SKILLS LIST

APPEARANCE NAME DESCRIPTION PREREQUISITIES REQUIREMENTS
Ship Hull I Level 1 – Increases Your Max HP by 5.000 Pilot Points: 1
Credits: 10.000
Level 2 – Increases Your Max HP by 10.000 Pilot Points: 1
Credits: 20.000
Ship Hull II Level 1 – Increases Your Max HP by 15.000 Pilot Points: 1
Credits: 100.000
Seprom: 100
2 PP Required in Ship Hull I
2 PP Required in any of the following:
Bounty Hunter I
Luck I
Evasive Maneuvers I
Level 2 – Increases Your Max HP by 25.000 Pilot Points: 1
Credits: 200.000
Seprom: 200
Level 3 – Increases Your Max HP by 50.000 Pilot Points: 1
Credits: 300.000
Seprom: 300
This skill gives a visual effect (does not need to be maxed), Shows the increase Hit points on your ship.
Engineering Level 1 – Lets your repair bots repair 5% more HP per seconds. Pilot Points: 1
Credits: 10.000
2 PP Required in any of the following:
Detonation I
Tactics
Ship Hull I
Level 2 – Lets your repair bots repair 10% more HP per seconds. Pilot Points: 1
Credits: 20.000
Level 3 – Lets your repair bots repair 15% more HP per seconds. Pilot Points: 1
Credits: 30.000
Level 4 – Lets your repair bots repair 20% more HP per seconds. Pilot Points: 1
Credits: 40.000
Level 5 – Lets your repair bots repair 30% more HP per seconds. Pilot Points: 1
Credits: 50.000
This skill gives a visual effect when maxed, The Repair Robot appears Blue.
Shield Engineering Level 1 – Increases Your shield strenght by 4% Pilot Points: 1
Credits: 10.000
2 PP Required in any of the following:
Explosives
Logistics
Engineering
Level 2 – Increases Your shield strenght by 8% Pilot Points: 1
Credits: 20.000
Level 3 – Increases Your shield strenght by 12% Pilot Points: 1
Credits: 30.000
Level 4 – Increases Your shield strenght by 18% Pilot Points: 1
Credits: 40.000
Level 5 – Increases Your shield strenght by 25% Pilot Points: 1
Credits: 50.000
This skill gives a visual effect when maxed, White shielding affect.
Shield Mechanics Level 1 – Lets Your shield withstand 2% more damage. Pilot Points: 1
Credits: 1.000.000
Seprom: 1.000
3 PP Required in Ship Hull II
Level 2 – Lets Your shield withstand 4% more damage. Pilot Points: 1
Credits: 2.000.000
Seprom: 2.000
Level 3 – Lets Your shield withstand 6% more damage. Pilot Points: 1
Credits: 3.000.000
Seprom: 3.000
Level 4 – Lets Your shield withstand 8% more damage. Pilot Points: 1
Credits: 4.000.000
Seprom: 4.000
Level 5 – Lets Your shield withstand 12% more damage. Pilot Points: 1
Credits: 5.000.000
Seprom: 5.000
This skill gives a visual effect when maxed, White shielding affect..
Evasive Maneuvers I Level 1 – Reduces the probability of an enemy hit by 2% Pilot Points: 1
Credits: 100.000
Seprom: 100
2 PP Required in any of the following:
Heat-Seeking Misilles I
Shield Engineering
Level 2 – Reduces the probability of an enemy hit by 4% Pilot Points: 1
Credits: 200.000
Seprom: 200
Evasive Maneuvers II Level 1 – Reduces the probability of an enemy hit by 6% Pilot Points: 1
Credits: 1.000.000
Seprom: 1.000
3 PP Required in Shield Mechanics
2 PP Required in Evasive Maneuvers I
Level 2 – Reduces the probability of an enemy hit by 8% Pilot Points: 1
Credits: 2.000.000
Seprom: 2.000
Level 3 – Reduces the probability of an enemy hit by 12% Pilot Points: 1
Credits: 3.000.000
Seprom: 3.000
This skill gives a visual effect (does not need to be maxed). Any shot that this skill causes to miss will show up in blue instead of the usual purple
Tactics Level 1 – Receive 2% more EXP for each alien kill. Pilot Points: 1
Credits: 10.000
Level 2 – Receive 4% more EXP for each alien kill. Pilot Points: 1
Credits: 20.000
Level 3 – Receive 6% more EXP for each alien kill. Pilot Points: 1
Credits: 30.000
Level 4 – Receive 8% more EXP for each alien kill. Pilot Points: 1
Credits: 40.000
Level 5 – Receive 12% more EXP for each alien kill. Pilot Points: 1
Credits: 50.000
Logistics Level 1 – Expands Your cargo bay by 4% Pilot Points: 1
Credits: 10.000
1 PP Required in any of the following:
Detonation I
Tactics
Ship Hull I
Level 2 – Expands Your cargo bay by 8% Pilot Points: 1
Credits: 20.000
Level 3 – Expands Your cargo bay by 12% Pilot Points: 1
Credits: 30.000
Level 4 – Expands Your cargo bay by 18% Pilot Points: 1
Credits: 40.000
Level 5 – Expands Your cargo bay by 25% Pilot Points: 1
Credits: 50.000
Luck I Level 1 – Increases the amount of uridium in bonus boxes by 2% Pilot Points: 1
Credits: 100.000
Seprom: 100
2 PP Required in Logistics
Level 2 – Increases the amount of uridium in bonus boxes by 4% Pilot Points: 1
Credits: 200.000
Seprom: 200
Luck II Level 1 – Increases the amount of uridium in bonus boxes by 6% Pilot Points: 1
Credits: 1.000.000
Seprom: 1.000
2 PP Required in Luck I
3 PP Required in Bounty Hunter II
3 PP Evasive Maneuvers II
Level 2 – Increases the amount of uridium in bonus boxes by 8% Pilot Points: 1
Credits: 2.000.000
Seprom: 2.000
Level 3 – Increases the amount of uridium in bonus boxes by 12% Pilot Points: 1
Credits: 3.000.000
Seprom: 3.000
Cruelty I Level 1 – Gives You 4% more Honor Points. Pilot Points: 1
Credits: 100.000
Seprom: 100
2 PP Required in any of the following:
Bounty Hunter I
Lucky I
Evasive Maneuvers I
Level 1 – Gives You 8% more Honor Points. Pilot Points: 1
Credits: 200.000
Seprom: 200
Cruelty II Level 1 – Gives You 12% more Honor Points. Pilot Points: 1
Credits: 1.000.000
Seprom: 1.000
2 PP Required in Cruelty I
3 PP Required in any of the following:
Electro-Optics
Tractor Beam II
Level 2 – Gives You 18% more Honor Points. Pilot Points: 1
Credits: 2.000.000
Seprom: 2.000
Level 3 – Gives You 25% more Honor Points. Pilot Points: 1
Credits: 3.000.000
Seprom: 3.000
Greed Level 1 – Receive 4% more credits for alien kills. Pilot Points: 1
Credits: 1.000.000
Seprom: 1.000
3 PP Required in any of the following:
Alien Hunter
Tractor Beam I
Level 2 – Receive 8% more credits for alien kills. Pilot Points: 1
Credits: 2.000.000
Seprom: 2.000
Level 3 – Receive 12% more credits for alien kills. Pilot Points: 1
Credits: 3.000.000
Seprom: 3.000
Level 4 – Receive 18% more credits for alien kills. Pilot Points: 1
Credits: 4.000.000
Seprom: 4.000
Level 5 – Receive 25% more credits for alien kills. Pilot Points: 1
Credits: 5.000.000
Seprom: 5.000
Tractor Beam I Level 1 – Increases cargo box loot by 1% Pilot Points: 1
Credits: 100.000
Seprom: 100
2 PP Required in any of the following:
Rocket Fusion
Cruelty I
Ship Hull II
Level 2 – Increases cargo box loot by 2% Pilot Points: 1
Credits: 200.000
Seprom: 200
Level 3 – Increases cargo box loot by 3% Pilot Points: 1
Credits: 300.000
Seprom: 300
Level 4 – Increases cargo box loot by 4% Pilot Points: 1
Credits: 400.000
Seprom: 400
Level 5 – Increases cargo box loot by 6% Pilot Points: 1
Credits: 500.000
Seprom: 500
Tractor Beam II Level 1 – Increases bonus box loot by 2% Pilot Points: 1
Credits: 1.000.000
Seprom: 1.000
5 PP Required in any of the following:
Detonation II
Greed
Shield Mechanics
Level 2 – Increases bonus box loot by 6% Pilot Points: 1
Credits: 2.000.000
Seprom: 2.000
Level 3 – Increases bonus box loot by 10% Pilot Points: 1
Credits: 3.000.000
Seprom: 3.000
Level 4 – Increases bonus box loot by 15% Pilot Points: 1
Credits: 4.000.000
Seprom: 4.000
Level 5 – Increases bonus box loot by 20% Pilot Points: 1
Credits: 5.000.000
Seprom: 5.000
Detonation I Level 1 – Makes Your mines cause 7% more damage. Pilot Points: 1
Credits: 10.000
Level 2 – Makes Your mines cause 14% more damage. Pilot Points: 1
Credits: 20.000
Detonation II Level 1 – Makes Your mines cause 21% more damage. Pilot Points: 1
Credits: 1.000.000
Seprom: 1.000
2 PP Required in Detonation I
3 PP Required in any of the following:
Alien Hunter
Tractor Beam I
Level 2 – Makes Your mines cause 28% more damage. Pilot Points: 1
Credits: 2.000.000
Seprom: 2.000
Level 3 – Makes Your mines cause 50% more damage. Pilot Points: 1
Credits: 3.000.000
Seprom: 3.000
This skill gives a visual effect when maxed.
Explosives Level 1 – Increases the radius of mine explosions by 4% Pilot Points: 1
Credits: 10.000
1 PP Required in any of the following:
Detonation I
Tactics
Ship Hull I
Level 2 – Increases the radius of mine explosions by 8% Pilot Points: 1
Credits: 20.000
Level 3 – Increases the radius of mine explosions by 12% Pilot Points: 1
Credits: 30.000
Level 4 – Increases the radius of mine explosions by 18% Pilot Points: 1
Credits: 40.000
Level 5 – Increases the radius of mine explosions by 25% Pilot Points: 1
Credits: 50.000
This skill gives a visual effect when maxed.
Heat-Seeking Misilles Level 1 – Increases hit probability of your rockets by 1% Pilot Points: 1
Credits: 10.000
1 PP Required in any of the following:
Explosives
Logistics
Engineering
Level 2 – Increases hit probability of your rockets by 2% Pilot Points: 1
Credits: 20.000
Level 3 – Increases hit probability of your rockets by 4% Pilot Points: 1
Credits: 30.000
Level 4 – Increases hit probability of your rockets by 6% Pilot Points: 1
Credits: 40.000
Level 5 – Increases hit probability of your rockets by 10% Pilot Points: 1
Credits: 50.000
This skill gives a visual effect when maxed.
Bounty Hunter I Level 1 – Makes Your lasers cause 2% more damage in PVP battles. Pilot Points: 1
Credits: 100.000
Seprom: 100
2 PP Required in any of the following:
Heat-Seeking Misilles
Shield Engineering
Level 2 – Makes Your lasers cause 4% more damage in PVP battles. Pilot Points: 1
Credits: 200.000
Seprom: 200
Bounty Hunter II Level 1 – Makes Your lasers cause 6% more damage in PVP battles. Pilot Points: 1
Credits: 1.000.000
Seprom: 1.000
2 PP Required in Bounty Hunter I
3 PP Required in any of the following:
Electro-Optics
Tractor Beam II
Level 2 – Makes Your lasers cause 8% more damage in PVP battles. Pilot Points: 1
Credits: 2.000.000
Seprom: 2.000
Level 3 – Makes Your lasers cause 12% more damage in PVP battles. Pilot Points: 1
Credits: 3.000.000
Seprom: 3.000
This skill gives a visual effect when maxed.
Rocket Fusion Level 1 – Makes Your rockets cause 2% more damage. Pilot Points: 1
Credits: 100.000
Seprom: 100
2 PP Required in any of the following:
Bounty Hunter I
Luck I
Ship Hull II
Level 2 – Makes Your rockets cause 4% more damage. Pilot Points: 1
Credits: 200.000
Seprom: 200
Level 3 – Makes Your rockets cause 6% more damage. Pilot Points: 1
Credits: 300.000
Seprom: 300
Level 4 – Makes Your rockets cause 8% more damage. Pilot Points: 1
Credits: 400.000
Seprom: 400
Level 5 – Makes Your rockets cause 15% more damage. Pilot Points: 1
Credits: 500.000
Seprom: 500
This skill gives a visual effect when maxed.
Alien Hunter Level 1 – Makes Your lasers cause 2% more damage against aliens. Pilot Points: 1
Credits: 100.000
Seprom: 100
2 PP Required in any of the following:
Rocket Fusion
Cruelty I
Level 2 – Makes Your lasers cause 4% more damage against aliens. Pilot Points: 1
Credits: 200.000
Seprom: 200
Level 3 – Makes Your lasers cause 6% more damage against aliens. Pilot Points: 1
Credits: 300.000
Seprom: 300
Level 4 – Makes Your lasers cause 8% more damage against aliens. Pilot Points: 1
Credits: 400.000
Seprom: 400
Level 5 – Makes Your lasers cause 12% more damage against aliens. Pilot Points: 1
Credits: 500.000
Seprom: 500
Electro-Optics Level 1 – Increases hit probability of lasers by 2% Pilot Points: 1
Credits: 1.000.000
Seprom: 1.000
5 PP Required in any of the following:
Detonation II
Greed
Shield Mechanics
Level 2 – Increases hit probability of lasers by 4% Pilot Points: 1
Credits: 2.000.000
Seprom: 2.000
Level 3 – Increases hit probability of lasers by 6% Pilot Points: 1
Credits: 3.000.000
Seprom: 3.000
Level 4 – Increases hit probability of lasers by 8% Pilot Points: 1
Credits: 4.000.000
Seprom: 4.000
Level 5 – Increases hit probability of lasers by 12% Pilot Points: 1
Credits: 5.000.000
Seprom: 5.000
This skill gives a visual effect (does not need to be maxed). Any shot that would have missed without this skill will show up in blue numbers instead of the usual red.

LOG DISKS REQUIRED

PILOT POINT REQUIRED LOG DISK COST (URIDIUM)
1 30 9.000
2 33 9.900
3 36 10.800
4 40 12.000
5 44 13.200
6 48 14.400
7 53 15.900
8 58 17.400
9 64 19.200
10 71 21.300
11 78 23.400
12 86 25.800
13 94 28.200
14 104 31.200
15 114 34.200
16 125 37.500
17 138 41.400
18 152 45.600
19 167 50.100
20 183 54.900
21 202 60.600
22 222 66.600
23 244 73.200
24 269 80.700
25 295 88.500
26 325 97.500
27 358 107.400
28 393 117.900
29 433 129.900
30 476 142.800
31 523 156.900
32 576 172.800
33 633 189.900
34 697 209.100
35 766 229.800
36 843 252.900
37 927 278.100
38 1.020 306.000
39 1.122 336.600
40 1.234 370.200
41 1.358 407.400
42 1.494 448.200
43 1.643 492.900
44 1.807 542.100
45 1.988 596.400
46 2.187 656.100
47 2.405 721.500
48 2.646 793.800
49 2.911 873.300
50 3.202 960.600
TOTAL: 34.917 10.475.100

COSTS FOR EACH TIME WHEN YOU RESET YOUR SKILLS

  • 1. – 1.000
  • 2. – 2.000
  • 3. – 4.000
  • 4. – 8.000
  • 5. – 16.000
  • 6. – 32.000
  • 7. – 64.000
  • 8. – 128.000
  • 9. – 256.000
  • 10. – 512.000
  • 11. – 1.024.000
  • 12. – 2.048.000
  • 13. – 4.096.000
  • 14. – 8.192.000
  • 15. – 16.384.000
  • 16. – 32.768.000
  • 17. – 65.536.000
  • 18. – 131.072.000
  • 19. – 262.144.000
  • 20. – 524.288.000
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