N.O.V.A

N.O.V.A. also known as Neo-Operational Vanguard Agents.
Each of them comes with Perks which are special boosts with different levels.
The new feature appears on the game backpage on the right of the screen:


There are 3 species of N.O.V.A. available with the launch of this content expansion:

SKASTA GLOBOR VOLGUTH

  • You can obtain N.O.V.A.s from the Shop for 100.000 (under the Extras section), or limited-time payment packages.
  • When opening the N.O.V.A. window, you can assign a N.O.V.A. by selecting the EQUIP button. The N.O.V.A. is then set as active.
  • Each N.O.V.A. comes with 2 perks, each of which affords a certain boost. These perks are randomized at the time of obtaining and can be further upgraded.
  • When activating a N.O.V.A., energy is consumed and its perks will be active. Once the N.O.V.A. runs out of energy, the perks will no longer be active. N.O.V.A.s will need to be unequipped in order to regain energy.
  • The maximum amount of N.O.V.A.s you can own is 30. If you obtain a N.O.V.A. when your N.O.V.A. inventory is already full, it will be converted into 10.000
  • The species of N.O.V.A. that you obtain will be random. However, they only vary aesthetically. The possible perks rolled are the same for the three species.
  • You can dismiss unwanted N.O.V.A. and get Evocation Chips in return. The selling price for each N.O.V.A. is 50 Evocation Chips.

PERKS
On hire, all N.O.V.A.s start with 2 random perks.

PERK DESCRIPTION CHANCE
Knowledge Seeker More EP per Kill 13%
Treasurer More Uridium from Bonus Boxes 4%
Code of Conduct More Honor 15%
Need for Space Expand Cargo Bay 9%
P.E.T. Conservasionist Less P.E.T. Fuel Consumption 5%
P.E.T. Ignition Increase H.E.A.T. generation 12%
P.E.T. Ranger Increase P.E.T. range 13%
P.E.T. Provision Boost P.E.T. HP 6%
Damage Skyrocket (A/B/G) Increase Rocket Damage in Alpha, Beta, Gamma Galaxy Gates 8%
Fleet Foot (A/B/G) Increase evasion in Alpha, Beta, Gamma Galaxy Gates 10%
Sturdy Hull (A/B/G) Increase Shield in Alpha, Beta, Gamma Galaxy Gates 3%

The initial boost value (BASE) of each perk is randomized and will vary from N.O.V.A. to N.O.V.A.

PERK DESCRIPTION BASE I BASE II BASE III BASE IV BASE V BASE VI
Knowledge Seeker More EP per Kill 0.5% 1.0% 1.5% 2.0% 2.5% 3.0%
Treasurer More Uridium from Bonus Boxes 0.5% 1.0% 1.5% 2.0% 2.5% 3.0%
Code of Conduct More Honor 1.0% 2.0% 3.0% 4.0% 5.0% 6.0%
Need for Space Expand Cargo Bay 0.8% 1.6% 2.4% 3.2% 4.0% 4.8%
P.E.T. Conservasionist Less P.E.T. Fuel Consumption 0.4% 0.8% 1.2% 1.6% 2.0% 2.4%
P.E.T. Ignition Increase H.E.A.T. generation 0.4% 0.8% 1.2% 1.6% 2.0% 2.4%
P.E.T. Ranger Increase P.E.T. range 1.2% 2.4% 3.6% 4.8% 6.0% 7.2%
P.E.T. Provision Boost P.E.T. HP 0.4% 0.8% 1.2% 1.6% 2.0% 2.4%
Damage Skyrocket (A/B/G) Increase Rocket Damage in Alpha, Beta, Gamma Galaxy Gates 0.5% 1.0% 1.5% 2.0% 2.5% 3.0%
Fleet Foot (A/B/G) Increase evasion in Alpha, Beta, Gamma Galaxy Gates 0.5% 1.0% 1.5% 2.0% 2.5% 3.0%
Sturdy Hull (A/B/G) Increase Shield in Alpha, Beta, Gamma Galaxy Gates 0.5% 1.0% 1.5% 2.0% 2.5% 3.0%

Perks can also be upgraded to a higher level where each level leads to an increase in total boost value. The value that increases per level varies between different perks.

PERK DESCRIPTION LEVEL INCREMENT
Knowledge Seeker More EP per Kill 0.5%
Treasurer More Uridium from Bonus Boxes 0.5%
Code of Conduct More Honor 1.0%
Need for Space Expand Cargo Bay 0.8%
P.E.T. Conservasionist Less P.E.T. Fuel Consumption 0.4%
P.E.T. Ignition Increase H.E.A.T. generation 0.4%
P.E.T. Ranger Increase P.E.T. range 1.2%
P.E.T. Provision Boost P.E.T. HP 0.4%
Damage Skyrocket (A/B/G) Increase Rocket Damage in Alpha, Beta, Gamma Galaxy Gates 0.5%
Fleet Foot (A/B/G) Increase evasion in Alpha, Beta, Gamma Galaxy Gates 0.5%
Sturdy Hull (A/B/G) Increase Shield in Alpha, Beta, Gamma Galaxy Gates 0.5%

PERKS UPGRADING
To increase a perk’s level, you need the brand-new Evocation chips as well as Uridium. The maximum level that a perk can be upgraded to is level 5.

LEVEL EVOCATION CHIP URIDIUM
1
2 250 2.000
3 275 2.200
4 303 2.420
5 333 2.662

N.O.V.A. ENERGY


Each N.O.V.A. has the same amount of energy but can have different total energy costs (determined by the sum of each perk’s energy cost). As soon as you equip a N.O.V.A., the energy is consumed immediately in real-time. This means that the N.O.V.A. remains active only if the N.O.V.A.‘s current energy is more than the total energy cost.
Example:

  • N.O.V.A.s energy = 3500/300000
  • Energy cost for Knowledge Seeker = 15 per second
  • Energy cost for P.E.T. Ranger = 20 per second
  • This means that the N.O.V.A.’s total energy cost is 35 per second and it will last for 100 seconds with the remaining energy

Equipped N.O.V.A.s will stay equipped even if their energy has depleted. But if so, the perks will no longer be active.
The only way that N.O.V.A.s can replenish their energy is if they are rested (i.e. unequipped)
Each N.O.V.A. has an Energy Regen value which determines the rate at which the N.O.V.A.s energy will be replenished. With this release, each N.O.V.A. will have an Energy Regen value of 10 per second.

PERK DESCRIPTION ENERGY CONSUMPTION
(per second)
Knowledge Seeker More EP per Kill 15/s
Treasurer More Uridium from Bonus Boxes 40/s
Code of Conduct More Honor 15/s
Need for Space Expand Cargo Bay 20/s
P.E.T. Conservasionist Less P.E.T. Fuel Consumption 35/s
P.E.T. Ignition Increase H.E.A.T. generation 20/s
P.E.T. Ranger Increase P.E.T. range 20/s
P.E.T. Provision Boost P.E.T. HP 30/s
Damage Skyrocket (A/B/G) Increase Rocket Damage in Alpha, Beta, Gamma Galaxy Gates 20/s
Fleet Foot (A/B/G) Increase evasion in Alpha, Beta, Gamma Galaxy Gates 30/s
Sturdy Hull (A/B/G) Increase Shield in Alpha, Beta, Gamma Galaxy Gates 30/s

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