CLAN BATTLE STATION

  • You need to be in a clan, hence the name Clan Battle Station.
  • You need to have the proper permissions to build the Clan Battle Station (CBS) on the map. Those rights can be granted as additional rights where the ranks can be created and administered.
  • The rights are Install/remove Modules, De-/Activate the Deflector, Build the CBS.
  • You can find the different modules in the booty boxes. The modules will be visible in your inventory and also in the module inventory if you are close to an asteroid.
  • Every CBS needs a hull module and a deflector module + 8 other modules, like laser or rocket modules, but also damage or honor booster modules.
  • The CBS will only be destroyed if you destroy the hub of the station! And this will be pretty difficult, if you don’t destroy the defensive structures first!
  • A station must have an owning clan, else it will revert back to the free asteroid state. This means if a clan is dissolved, the station will be destroyed, thus damaging all modules, and revert back to being an asteroid.
  • If your installed modules (external or hull) got damaged during a fight, you can either wait until the modules are repaired automatically with the help of an installed repair module or you use the emergency repair option.
  • If you want to change the way that your CBS is configured, you can easily swap modules. a. If you are in the building stage, where the CBS has not been constructed, you can just remove a module after it has been installed. Just click on it and the module removal dialogue will pop up asking you if you really want to remove that module. By clicking “confirm” it will just be removed and put pack into your module inventory.
  • All modules can be upgraded in the item upgrade system, just like for example lasers. That means that the fully upgraded modules can be up to 30% stronger than the level 1 version!
  • On the open CBS building UI you can chose to deactivate the deflector module. It is on by default and will continuously deplete its deflector minutes if active. So it can be a good idea to sometimes turn the deflector off to replenish those minutes. If the deflector is on, the whole CBS is invincible. If the deflector is off, it regenerates deflector minutes and can be attacked. For every minute the deflector is turned off, the station generates X shield deflector minutes, which can be consumed later. Every 60 seconds, the deflector points generated from the previous 60 seconds are added to the deflector minutes.
  • If a Module is destroyed, it will go back in the inventory on the backpage with a repair icon and the information that it has been destroyed and needs to be repaired. Same goes for the whole CBS being destroyed.
  • Players that are involved in the destruction of a module will be awarded Uridium. The actual amount depends on the damage every player deals to Modules or the CBS-Hub itself. The reward for taking down a module is between 500 and 2600 Uridium, depending on the module type and upgrade level.If the Module will be repaired the damage distribution will be reset. E.g. if someone deals damage to a CBS and the attacked part of the CBS will be fully repaired but destroyed afterwards by a third party the player who dealt damage before the repair will not receive any reward.

MODULES

APPEARANCE NAME DESCRIPTION
Hull
(Only 1 can be installed)
HP module
Deflector
(Only 1 can be installed)
Generates deflector minutes when not activated.
Engineering Bay
(Only 1 can be installed)
Repair of all installed modules at the same time (always on)
Honor Booster
  • Boost effect is clan-wide
  • Once installed, boost is at 1%
  • They ramp up to their full booster power over 20 hours. It will always take 20hrs to reach the maximum booster power, no matter if the max bonus is 3% or 10%.
  • Full boost power for a level 1 booster (so not upgraded at all) is 3%
  • Full boost power for a fully upgraded booster is 10%
  • EP and honor boosters are global and stack, whereas the damage booster’s effect is constrained to the map it is installed on.
  • EP and honor boosters have a cap of 50%
Experience Booster
Damage Booster
LTM-LR Lasers Bank
(Can be installed multiple times on a single station)
High damage, low range, high fire-rate, low accuracy
LTM-MR Lasers Bank
(Can be installed multiple times on a single station)
Mid damage, mid-range, mid fire-rate, mid accuracy
LTM-HR Lasers Bank
Can be installed multiple times on a single station)
Low damage, high range, low fire-rate, high accuracy
RAM-MA Rocket Array
(Can be installed multiple times on a single station)
Mid damage, high range, low fire-rate, mid accuracy
RAM-LA Rocket Array
(Can be installed multiple times on a single station)
High damage, high range, low fire-rate, low accuracy

CBS BUILDING

  • If you are close to an empty asteroid, a little icon with a cog wheel will show up.
  • If you click the icon the building interface will pop up. It will show you the empty slots of the CBS.
  • Drag and drop the hull module and the deflector module in the A and B slots. This is mandatory for every CBS. Installing every module takes some time, which is displayed by the little grey overlay that will get smaller over time.
  • You can only install one module at a time; otherwise you will see an error message.
  • You need to install the Hull Module and Deflector Module and 8 other modules in total.
  • Assuming you have the necessary rights, after you have installed all the modules properly, the option to “build” the whole station will become active.
  • You can now choose the time it will take the CBS to complete.
  • After the time has expired, you can now use your CBS. The Deflector will be deactivated automatically for 30 minutes to recharge for the first time